Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
A young noble, once knighted by his liege lord, is known as a Knight Errant. He may then wear his own coat of arms, and often commands troops of his own. He also carries a lance in addition to his sword; while this weapon sees most use at the tilt, it is nevertheless effective on the battlefield. Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Cavalryman Squire |
---|---|
Advances to: | Knight Commander |
Cost: | 32 |
HP: | 54 |
Movement: | 8 |
XP: | 80 |
Level: | 2 |
Alignment: | lawful |
ID | Ceresian Knight Errant |
Abilities: |
sword blade | 10 - 3 melee | ||
lance pierce | 10 - 2 melee | charge |
Resistances: | |
---|---|
blade | 30% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 20% |
Coastal Reef | - | 100% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 100 | 40% |
Mountains | 3 | 50% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 4 | 20% |
Unwalkable | 100 | 20% |